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Crypt of the necrodancer amplified ign
Crypt of the necrodancer amplified ign





(As usual, this can be avoided if Mary keeps both in the same tile.) Note: Splash attacks from bosses (namely Coral Riff and Fortissimole) continue to damage the lamb.The 3x3 "splash" attack done by these enemies will not harm the lamb: Exception: If the lamb is directly adjacent to the Evil Eye then it will damage.These enemies will go through the lamb as if it were not there: Most enemies will ignore the lamb, only attacking it if it is in the way of reaching Mary. Piercing weapons will make the encounter much easier. Orcs, invincible shield and can only be attacked from the side, Always make sure there's enough space of them to keep your lamb safe to move to the side. The roofpig's fireball cross his line of sight directly and he'll attack the lamb. Goblins only attack Mary's back because of this, the lamb will always be their target if they're going to attack you. There are several enemies that will be hard to deal with them while keeping the lamb save: This goes to any healing items and spells, so use them at certain critical moments. You can use the cookies to heal yourself from the damages after the effort, but also as another method of protection to both Mary and her lamb, as it also gives invulnerability for one beat. A Bomb Charm makes it so that the giant bombs you lay do not harm the lamb, which is very valuable, but a Blast Helm does not offer any protection, meaning that you can only safely use a bomb while standing on the lamb if you have it equipped. if you're not able to get away, the lamb will blow up and your run is over. Because of this, stay alert with enemies that moves every beat.īe extra careful when using bombs, You've just enough beats to keep you and the lamb safely. A good method to protect it, but be aware when you want to flee from enemies, as there must always be one space between to keep the lamb safe. If you stay at the same spot of the lamb, then the lamb will be safe from any danger. but the lamb will get hurt if it's between their path. And it will also do a fine job to protect the lamb from an enemy approaching it from behind.Įnemies will still target Mary instead of the lamb.

crypt of the necrodancer amplified ign

She starts off with a Spear, which is a decent weapon to keep distance of most enemies. Be aware of any enemies that will approach you. If one plays Mary, you have to watch your back all the time.

crypt of the necrodancer amplified ign

Broadswords and whips can also lead that Mary won't be able to move back to protect her lamb at time. It's recommended to NOT use items where Mary has to move, like the Axe, Rapier or Cat o' nine tails and the Ring of Courage, because it can drag her out of protection of the lamb. The warhammer is a very good choice due to its wide and long hits. It's highly recommended to pick up long ranged weapons to protect both Mary and her lamb, like a decent spear, longsword, cutlass, bow or warhammer. It also means that if Mary jumps over the lamb, the lamb will end up moving away from Mary, which is likely a dangerous move.

crypt of the necrodancer amplified ign

This means that the lamb may be multiple tiles behind Mary, and that the lamb may jump over multiple tiles. When the lamb follows Mary, it always moves to the tile she last occupied, even if she is using the Boots of Leaping or Boots of Lunging. However, it will do this for all passive monsters as well, including Mushrooms and the Shopkeeper. The lamb will bleat as a warning whenever it is cardinally adjacent to a monster and Mary is not on top of the lamb. All attacks will hit only Mary when this happens, even ranged ones such as fireballs and bombs, effectively making the lamb invulnerable. Moving onto the same tile as the lamb will cause both Mary and her lamb to occupy the same tile. If Mary loses her lamb but exits the level before her curse kills her, the lamb will respawn and the curse will be lifted.Īs Mary's Curse is not an instant death, she is able to quaff her potion. The amount of damage per beat depends on the player's maximum Heart Containers and Cursed Heart Containers combined: The lamb dies in one hit, and will cause Mary to immediately take damage every beat (Mary's Curse), including the beat on which it was killed. Throughout her runs, she is followed by her lamb. Mary starts with Shovel, Spear, Torch, a stack of Cookies, and Nazar Charm.







Crypt of the necrodancer amplified ign